Weight Gain Html Games Instant

addNode("cream_puff", "The cream puff tower is legendary! Maya eats six herself. She's now visibly plumper, with a soft tummy and dimpled thighs. She embraces her new shape, feels powerful and beautiful. Endings await: 'The Voluptuous Vixen' path.", [ text: "💖 Accept this gorgeous new body forever", nextNode: "ending_plush_queen", weightDelta: 0, emoji: "👑" , text: "🍬 More is more — legendary dessert tour", nextNode: "ending_supreme", weightDelta: 5, emoji: "🍨" ] );

btn.addEventListener("click", (e) => // apply weight delta from the choice if (ch.weightDelta && ch.weightDelta !== 0) modifyWeight(ch.weightDelta); // go to next node loadNode(ch.nextNode); ); choicesContainer.appendChild(btn); weight gain html games

<div class="story-panel"> <div class="story-text" id="storyText"> Loading your story... </div> </div> addNode("cream_puff", "The cream puff tower is legendary

<div class="reset-area"> <button class="reset-btn" id="resetGameBtn">⟳ Begin anew ⟳</button> </div> <footer>🍰 every choice shapes Maya's path — from cozy meals to self-love journey 🍪</footer> </div> She embraces her new shape, feels powerful and beautiful

/* choices grid */ .choices-area padding: 0 28px 30px 28px; display: flex; flex-direction: column; gap: 14px;

/* character & stats area */ .stats-area background: #2e2a2a; background-image: radial-gradient(circle at 10% 30%, #3e3838 2%, #201d1d 80%); padding: 1.2rem 1.8rem; color: #fbe9c3; display: flex; justify-content: space-between; align-items: center; flex-wrap: wrap; gap: 15px; border-bottom: 3px solid #e6bc8e;

<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Curve of Tales: A Weight Gain Story Game</title> <style> * box-sizing: border-box; user-select: none; /* cleaner for click choices */