V.g Hub Sharkbite 1: Script
// Wait FLASH_DURATION, then switch to Secondary color setTimeout(() => if (CONFIG.TARGETS.mouse) setDeviceColor(GHub.mouse, CONFIG.COLOR_SECONDARY); if (CONFIG.TARGETS.keyboard) setDeviceColor(GHub.keyboard, CONFIG.COLOR_SECONDARY); if (CONFIG.TARGETS.headset) setDeviceColor(GHub.headset, CONFIG.COLOR_SECONDARY); if (CONFIG.TARGETS.lightStrip) setDeviceColor(GHub.lightStrip, CONFIG.COLOR_SECONDARY); , CONFIG.FLASH_DURATION);
// ---------- CONFIGURATION ---------- /* Adjust any of these values to suit your preferences */ const CONFIG = // Colors (RGB values) COLOR_PRIMARY: r: 255, g: 0, b: 0 , // Red (first flash) COLOR_SECONDARY: r: 0, g: 0, b: 255 , // Blue (second flash) V.G Hub SharkBite 1 Script
// Return to normal after SECONDARY + PAUSE_BETWEEN setTimeout(() => // Reset devices to whatever profile they were using GHub.resetAll(); // built‑in G Hub helper that restores original zones isRunning = false; , CONFIG.FLASH_DURATION * 2 + CONFIG.PAUSE_BETWEEN); // Wait FLASH_DURATION, then switch to Secondary color
// ---------- INTERNAL STATE ---------- let isRunning = false; // prevents overlapping runs // Wait FLASH_DURATION
// ------------------------------------------------------------ // Helper: play the audio cue function playSound() const sound = new Audio(`$SCRIPT_PATH/$CONFIG.SOUND_PATH`); sound.play();
// Timing (in milliseconds) FLASH_DURATION: 150, // How long each color stays on PAUSE_BETWEEN: 100, // Gap before returning to normal state