Snake Game Command Prompt Code Review

# Check wall collision if new_head[0] < 0 or new_head[0] >= WIDTH or new_head[1] < 0 or new_head[1] >= HEIGHT: game_over = True return

def draw(): # Build screen buffer lines = [[' ' for _ in range(WIDTH)] for _ in range(HEIGHT)] snake game command prompt code

generate_food() clear_screen() set_cursor_visible(False) set_title("Snake Game - Terminal") # Check wall collision if new_head[0] &lt; 0

# Apply queued direction (no 180° turns) if next_dir: if (next_dir == 'up' and direction != 'down') or \ (next_dir == 'down' and direction != 'up') or \ (next_dir == 'left' and direction != 'right') or \ (next_dir == 'right' and direction != 'left'): direction = next_dir 0 or new_head[0] &gt

# Move snake snake.appendleft(new_head) if not ate: snake.pop() else: score += 1 generate_food()

while not game_over: # Handle input key = get_key() if key == 'quit': game_over = True break if key in ['up', 'down', 'left', 'right']: next_dir = key # Game update at fixed intervals now = time.time() if now - last_tick >= TICK_TIME: update() last_tick = now # Draw everything gotoxy(0, 0) draw() time.sleep(0.01) # small delay to reduce CPU usage

def set_title(title): if os.name == 'nt': os.system(f'title title') else: sys.stdout.write(f'\033]2;title\007') WIDTH = 40 HEIGHT = 20 SNAKE_START = [(WIDTH//2, HEIGHT//2)] START_DIR = 'right' TICK_TIME = 0.12 # seconds per move --- Game state --- snake = deque(SNAKE_START) direction = START_DIR next_dir = START_DIR food = None score = 0 game_over = False --- Helper functions --- def generate_food(): global food while True: fx = random.randint(0, WIDTH-1) fy = random.randint(0, HEIGHT-1) if (fx, fy) not in snake: food = (fx, fy) break

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