Roblox Tongue Battles Script May 2026

local function updateLeaderboard() local player = game.Players.LocalPlayer local tongueLength = tonguePart.Size.Z leaderboard[player.UserId] = tongueLength table.sort(leaderboard, function(a, b) return a[2] > b[2] end) end

local function updateLeaderboard() local player = game.Players.LocalPlayer local tongueLength = tonguePart.Size.Z leaderboard[player.UserId] = tongueLength table.sort(leaderboard, function(a, b) return a[2] > b[2] end) end Roblox Tongue Battles Script

local function retractTongue() if gameEnabled then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, tonguePart.Size.Z - tongueRetractSpeed) if tonguePart.Size.Z < 0 then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, 0) end updateLeaderboard() end end local function updateLeaderboard() local player = game

We'll use the UserInputService to detect player input. Add the following code: 0 then tonguePart.Size = Vector3.new(tonguePart.Size.X

-- Game settings local gameEnabled = true local leaderboard = {}

In Roblox Studio, create a new LocalScript or Script (depending on your preference) and name it TongueBattlesScript . You can attach this script to a Part or Model in your game.

local function retractTongue() if gameEnabled then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, tonguePart.Size.Z - tongueRetractSpeed) if tonguePart.Size.Z < 0 then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, 0) end updateLeaderboard() end end