Roblox Save Instance -external- Review
-- Load for player function ExternalSave:LoadPlayer(player, targetParent) local data = self:LoadFromExternal(player) if data then return self:DeserializeInstance(data, targetParent or player) end return nil end
-- Save ExternalSave:SavePlayer(player, saveFolder) Roblox save instance -EXTERNAL-
local coins = Instance.new("IntValue") coins.Name = "Coins" coins.Value = 150 coins.Parent = saveFolder -- Load for player function ExternalSave:LoadPlayer(player
app.get('/api/load', (req, res) => { const playerId = parseInt(req.query.playerId); const save = saves.get(playerId); if (save) { res.json(save); } else { res.status(404).json({ error: "No save found" }); } }); { const playerId = parseInt(req.query.playerId)
-- Load later ExternalSave:LoadPlayer(player, player) const express = require('express'); const app = express(); app.use(express.json()); const saves = new Map(); // Use database in production
This system is because it sends data outside Roblox (to your own server or webhook).
-- Auto-save on leave function ExternalSave:SetupAutoSave() Players.PlayerRemoving:Connect(function(player) local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end) -- Periodic autosave every 60 seconds while true do task.wait(60) for _, player in ipairs(Players:GetPlayers()) do local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end end end