Play Tsunade Stalker Game — Hit
// ---- TOO CLOSE: raises suspicion ---- if (dist < IDEAL_DIST_MIN) suspChange = +2.2; pointsChange = -1; message = "⚠️ Too close! She's suspicious!"; warningFlash = 12; // ---- PERFECT STALKING RANGE ---- else if (dist >= IDEAL_DIST_MIN && dist <= IDEAL_DIST_MAX) pointsChange = +1.2; suspChange = -0.6; message = "🌟 Perfect follow! +Reputation"; warningFlash = 3; // ---- OK range but not ideal (warning but still possible) ---- else if (dist > IDEAL_DIST_MAX && dist <= LOSE_DIST) pointsChange = -0.4; suspChange = +0.3; message = "👀 Keep closer to impress her..."; warningFlash = 5; // ---- FAR AWAY: losing points fast & suspicion ---- else if (dist > LOSE_DIST) pointsChange = -3.5; suspChange = +1.5; message = "💔 She walked away! You're losing her!"; warningFlash = 9;
// game logic: update score & suspicion based on distance function updateStalkMechanics() if (gameOver) return; Play Tsunade Stalker Game hit
// ---- game loop ---- function gameUpdate() if (!gameOver) handleInput(); updateTsunadeMovement(); updateStalkMechanics(); draw(); frameCounter++; requestAnimationFrame(gameUpdate); // ---- TOO CLOSE: raises suspicion ---- if
function handleInput() keys.d) moveX += 1; You're losing her