Mods — Ravenfield Build 26
private float nextFireTime = 0f; private int currentAmmo;
void Fire() { currentAmmo--; PlayFireSound(); PerformRaycast(); } Mods Ravenfield Build 26
void PerformRaycast() { Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2, 0)); RaycastHit hit; if (Physics.Raycast(ray, out hit, range)) { BotHealth bot = hit.collider.GetComponent<BotHealth>(); if (bot != null) bot.TakeDamage(damage); } } private float nextFireTime = 0f; private int currentAmmo;
if (Input.GetButtonDown("Fire2")) { ToggleScope(); } } private float nextFireTime = 0f
