Minecraft 1.8.9 Motion Blur Shader | 2025-2026 |
#version 120 varying vec2 texcoord; uniform sampler2D colortex0; // contains last frame's result uniform float frameTimeCounter;
/* ALTERNATIVE: directional blur (if you had velocity data) But for 1.8.9, basic frame blending is safer and more reliable */ minecraft 1.8.9 motion blur shader
gl_FragColor = current * fadeFactor;
#version 120 varying vec2 texcoord;
void main() gl_Position = ftransform(); texcoord = gl_MultiTexCoord0.xy; #version 120 varying vec2 texcoord
const float fadeFactor = 0.85; // lower = more blur/trail uniform sampler2D colortex0
void main() vec4 current = texture2D(colortex0, texcoord); vec4 newPixel = vec4(0.0);