// Draw solid background g.setColor(new Color(20, 25, 35)); // dark solid slate g.fillRect(0, 0, WIDTH, HEIGHT);
public void render() { // Create buffer strategy if not exists if (getBufferStrategy() == null) { createBufferStrategy(2); return; } java games 220x176
// Game constants private static final int WIDTH = 220; private static final int HEIGHT = 176; private static final int SCALE = 2; // Scale up for visibility on modern screens (440x352) private static final String TITLE = "SOLID PIECE - 220x176"; // Draw solid background g
// Game state private boolean running; private GamePanel gamePanel; private Thread gameThread; // Draw solid background g.setColor(new Color(20