Github.io A Dance Of Fire And Ice May 2026
const audioCtx = new AudioContext(); let startTime = 0; const beats = [0.5, 1.0, 1.5, 2.0]; // seconds function scheduleBeats() beats.forEach(beat => const fireTime = startTime + beat; const delay = fireTime - audioCtx.currentTime; if (delay > 0) setTimeout(() => console.log("HIT"), delay * 1000);
| Profile | Goal | Typical License | | :--- | :--- | :--- | | | Teach game dev or rhythm mechanics | MIT / GPL (custom code) | | Preservationist | Keep a playable version after Flash/Web deprecation | None (unofficial) | | Modder | Create custom levels or visual skins | CC BY-NC (non-commercial) | Github.io A Dance Of Fire And Ice
// Note: Real ADOFI clones use requestAnimationFrame + lookahead. const audioCtx = new AudioContext(); let startTime =
);