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finecam registration code finecam registration code MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
finecam registration code

Finecam Registration: Code

// f) Persist securely SaveLicenseSecurely(payload);

private LicensePayload DecodeLicense(string key) finecam registration code

| Step | What to Verify | |------|----------------| | Input Validation | - The registration key (or serial) is sanitized (no buffer over‑runs, no injection vectors). - Only allowed characters (e.g., alphanumerics, hyphens) are accepted. | | Key Format Check | - Length, grouping (e.g., XXXX-XXXX-XXXX-XXXX ). - Checksum or modulo‑based validation (e.g., Luhn, CRC). | | Cryptographic Validation | - If the key is signed (RSA/ECDSA), ensure the public key is embedded correctly and verification uses constant‑time APIs. - For symmetric HMAC‑based keys, confirm the secret is not hard‑coded in plain text. | | License/Feature Lookup | - After a key passes the cryptographic test, map it to a license record (e.g., trial, full, premium). - Verify that the mapping logic can’t be spoofed by simply changing a flag. | | Persistence | - Store activation status securely (e.g., encrypted file, OS keychain, registry with ACLs). - Avoid plain‑text storage of the raw key unless it’s already hashed/encrypted. | | Server‑Side Verification (optional) | - If the code contacts a remote licensing server, validate TLS usage, certificate pinning, and proper error handling (e.g., offline fallback). | | Graceful Failure | - Provide user‑friendly messages for common failures (invalid format, expired key, network error). - Do not expose internal exceptions or stack traces. | 2️⃣ Security‑Specific Items | Category | Questions to Ask | |----------|-------------------| | Obfuscation / Anti‑Tamper | - Is the key‑validation logic obfuscated or compiled in a way that makes reverse‑engineering harder? - Does it include integrity checks (e.g., checksums of the binary itself)? | | Key Generation / Secret Management | - Where does the private signing key live? It should be offline and never shipped with the client. - If using a symmetric secret, is it stored in a secure enclave or protected via DPAPI/Keychain? | | Replay & Replay‑Protection | - Does the activation payload contain a timestamp or nonce to prevent reuse of captured traffic? | | Brute‑Force Mitigation | - Is there a delay, lockout, or CAPCHA after a number of consecutive failed attempts? | | Legal / Compliance | - Does the code respect GDPR/CCPA if any personal data (e.g., email) is collected during registration? | 3️⃣ Code‑Quality Checklist | Area | What to Look For | |------|-------------------| | Naming & Structure | - Functions like ValidateKey() , DecryptLicenseBlob() , PersistLicense() are clearly named. | | Error Handling | - No “catch‑all” statements that swallow exceptions. - All error paths return a well‑defined error code or enum. | | Unit Tests | - There are automated tests for: • Valid keys (multiple license tiers). • Invalid keys (wrong checksum, wrong format). • Edge cases (empty string, extremely long input). | | Logging | - Sensitive data (full key, secret) is never logged. - Log levels allow you to turn on verbose debugging without leaking secrets. | | Dependency Management | - Cryptographic libraries are up‑to‑date (e.g., OpenSSL 3.x, libsodium). - No deprecated APIs (e.g., MD5, SHA‑1 for signatures). | | Performance | - Validation is O(1) or O(log n) – it shouldn’t block the UI for more than a few milliseconds. | | Cross‑Platform Concerns | - If FineCam runs on Windows/macOS/Linux, the storage mechanism respects each platform’s security model. | 4️⃣ Sample “Review” Walk‑through (Pseudo‑Code) Below is a simplified skeleton of a robust registration routine. Use it as a reference point when you read the actual FineCam code. - Checksum or modulo‑based validation (e

private bool VerifySignature(string key) | | License/Feature Lookup | - After a

// 1. Public API -------------------------------------------------------------- public RegistrationResult Register(string userInput)

// b) Basic structural validation (e.g., groups of 4 chars) if (!IsCorrectStructure(cleaned)) return RegistrationResult.InvalidFormat;

return RegistrationResult.Success;

finecam registration codeCool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
finecam registration code 
Does this generate the bunch of QC code necessary to map frames? :D 
finecam registration codeNot Really 
But thats a good idea. When exporting is done I might add that in eventually. 
finecam registration codeExporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
finecam registration codeWhat Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
finecam registration code#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
finecam registration codeActually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
finecam registration codeNiiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
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Flags, fire, chains, breaking doors, breaking walls, etc. 
finecam registration code
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