Fe Helicopter Script Direct
AddMount(750001, name = "Attack Helicopter", model = "model/helicopter.o3d", -- you need to create or rename a model speed = 50, -- base walk speed ~12, so 50 = very fast fly = true, canattack = false, -- no attacking while mounted cooldown = 300, -- seconds before remount effects = effect = "fly_smoke", attach = "engine" , effect = "rotor_blur", attach = "rotor" , sound = "heli_rotor.wav", fuelItem = 750002, -- optional fuel consumption check fuelInterval = 600, -- seconds per fuel unit onFuelEmpty = function(player) Dismount(player) Message(player, "Out of fuel! Helicopter lands.") end ) You need these client assets (or substitute existing ones):
-- NPC ID: 80001 (Helicopter Pilot) -- Location: Flarine, near hangar function OnTalk( npc ) local dialog = " [Helicopter Pilot]\n Welcome, pilot! I manage your personal helicopter.\n What would you like to do?\n --- 1. Teleport to saved location\n 2. Save current location\n 3. Buy Fuel Barrel (10 min flight)\n 4. Repair helicopter (remove cooldown)\n 5. Exit\n " local choice = Ask( dialog, 5 ) FE Helicopter Script
function UseFuel() local fuel = CountItem(750002) if fuel > 0 then RemoveItem(750002, 1) SetPlayerVar("HELI_FUEL_TICK", "1") SetTimer("FuelExpire", 600000) -- 10 min in ms end end Teleport to saved location\n 2
function TeleportTo(locData) local parts = Split(locData, ",") local map = parts[1] local x = tonumber(parts[2]) local y = tonumber(parts[3]) local z = tonumber(parts[4]) Repair helicopter (remove cooldown)\n 5
function RepairHeli() SetPlayerVar("HELI_COOLDOWN", 0) Say("Helicopter repaired. Cooldown removed.") end
Helicopter License (Item) – A mount that allows the player to fly at high speed, bypass terrain, and optionally teleport to saved locations (like a personal chopper).