Fe Hat Orbit Script -
local radiusX = 4.0 local radiusZ = 2.0 local x = math.cos(angle) * radiusX local z = math.sin(angle) * radiusZ Add sine wave to Y-axis:
-- Reconnect when character respawns player.CharacterAdded:Connect(function(newChar) character = newChar head = character:WaitForChild("Head") lastUpdate = os.clock() end) a. Elliptical Orbits Use different radii for X and Z axes: FE Hat Orbit Script
local y = heightOffset + math.sin(angle * 2) * 0.5 Store hats in a table and assign each a phase offset: local radiusX = 4
connection = game:GetService("RunService").RenderStepped:Connect(orbitUpdate) return connection -- to disconnect later end FE Hat Orbit Script
-- Orbit update function local function updateOrbit() local now = os.clock() local dt = now - lastUpdate lastUpdate = now
-- Ensure hat is attached to head initially hat.Handle.CFrame = head.CFrame * CFrame.new(0, heightOffset, 0)
[ x = r \cdot \cos(\theta + \textphase) ] [ z = r \cdot \sin(\theta + \textphase) ] or for 3D orbits: [ y = r_y \cdot \sin(\textvertical angle) ]