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The result is a kind of narrative weightlessness. We feel like we’re experiencing epic sagas, but we’re actually experiencing references to epic sagas . Emotion is simulated through familiar signifiers (the hero’s sacrifice, the villain’s redemption arc) rather than earned through craft. Video games have quietly become the most influential entertainment medium of the century—not because everyone plays them (though hundreds of millions do), but because game design logic has colonized every other form of media.

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A change to YouTube’s “suggested videos” algorithm can crater a thousand small channels overnight. An adjustment to TikTok’s For You Page can birth a new dance craze or a new fascist movement. These decisions are made in secret, by private companies, with no accountability to the public. The result is a kind of narrative weightlessness

Meanwhile, the traditional media industries have adapted by embracing “platform synergy.” Warner Bros. Discovery owns both CNN and HBO Max. Disney owns ABC, ESPN, Marvel, and Hulu. A single corporation now produces the news, the sports, the superhero movies, and the streaming platform they appear on. Conflicts of interest are not bugs; they are features. Video games have quietly become the most influential