Open source RGB lighting control that doesn't depend on manufacturer software


One of the biggest complaints about RGB is the software ecosystem surrounding it. Every manufacturer has their own app, their own brand, their own style. If you want to mix and match devices, you end up with a ton of conflicting, functionally identical apps competing for your background resources. On top of that, these apps are proprietary and Windows-only. Some even require online accounts. What if there was a way to control all of your RGB devices from a single app, on both Windows and Linux, without any nonsense? That is what OpenRGB sets out to achieve. One app to rule them all.


Version 1.0rc2, additional downloads and versions on Releases page

OpenRGB user interface

Control RGB without wasting system resources

Lightweight User Interface

OpenRGB keeps it simple with a lightweight user interface that doesn't waste background resources with excessive custom images and styles. It is light on both RAM and CPU usage, so your system can continue to shine without cutting into your gaming or productivity performance.

OpenRGB rules them all

Control RGB from a single app

Eliminate Bloatware

If you have RGB devices from many different manufacturers, you will likely have many different programs installed to control all of your devices. These programs do not sync with each other, and they all compete for your system resources. OpenRGB aims to replace every single piece of proprietary RGB software with one lightweight app.

OpenRGB is open source software

Contribute your RGB devices

Open Source

OpenRGB is free and open source software under the GNU General Public License version 2. This means anyone is free to view and modify the code. If you know C++, you can add your own device with our flexible RGB hardware abstraction layer. Being open source means more devices are constantly being added!


Check out the source code on GitLab
OpenRGB is Cross-Platform

Control RGB on Windows, Linux, and MacOS

Cross-Platform

OpenRGB runs on Windows, Linux and MacOS. No longer is RGB control a Windows-exclusive feature! OpenRGB has been tested on X86, X86_64, ARM32, and ARM64 processors including ARM mini-PCs such as the Raspberry Pi.

Convert 7z To 3ds May 2026

You cannot "convert" 7z to 3DS directly. You must extract the archive first, then export the 3D file.

Here is the step-by-step workflow to get your model ready for rendering or printing. | File Type | What it is | What to do with it | | :--- | :--- | :--- | | .7z | A container holding many files (textures, OBJ, FBX, MAX, etc.) | Extract it (open like a folder) | | .3ds | An actual 3D mesh format (triangles, materials, scene data) | Import it into Blender, 3ds Max, or Maya | convert 7z to 3ds

A .7z file is ; it is a compressed archive (like a .zip file, but better). A .3ds file is the legacy 3D Studio DOS mesh format. You cannot "convert" 7z to 3DS directly

Crucial Note: If the archive only contains a .max or .blend file, you cannot save it as .3ds without first opening it in its native software. You need a decompression tool. Windows cannot open .7z files natively. | File Type | What it is |

If you’ve just downloaded a 3D model pack and found a mysterious .7z file instead of a .3ds file, don’t worry—you haven’t downloaded the wrong thing.