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V4.06 release 1 October 2025
Development Kit
CodeVisionAVR Advanced - LCD module with ATXMega A4U and a 2.4" or 9.0" LCD with Touchscreen - Optional AVR ICE
ChipBlasterAVR
Universal In-System Programming Software for the Microchip AVR family of microcontrollers
Support Extension
CodeVisionAVR includes 1 year of free updates and e-mail technical support. After this period purchase a support package to continue this service.
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“Move!” he yelled, his voice now the same digitized bark as the in-game Bradley. They sprinted through a hangar. A rocket-propelled grenade shrieked past, embedding itself in a MiG-21. The explosion threw Bradley against a wall. His health bar dropped to a sliver. Red haze painted the edges of his vision.
He clicked. The loading screen flickered, and suddenly he was there again. Not in his apartment, but in the wireframe purgatory of a 2003 tactical shooter. The isometric camera panned over a moonlit Iraqi airfield. His squad—Connors, Jones, Foley—materialized around him, their polygonal faces stoic, their digital voices clipped.
When it returned, the graphics had… changed. The polygons were still blocky, the textures muddy. But the shadows moved wrong. They stretched independently of the searchlights. And the sound wasn't just gunfire anymore. It was the real sound—the low, guttural rumble of an M1 Abrams engine, the sharp hiss of a Scud missile venting fuel.
He was in the game. But the game was no longer a game.
“Move!” he yelled, his voice now the same digitized bark as the in-game Bradley. They sprinted through a hangar. A rocket-propelled grenade shrieked past, embedding itself in a MiG-21. The explosion threw Bradley against a wall. His health bar dropped to a sliver. Red haze painted the edges of his vision.
He clicked. The loading screen flickered, and suddenly he was there again. Not in his apartment, but in the wireframe purgatory of a 2003 tactical shooter. The isometric camera panned over a moonlit Iraqi airfield. His squad—Connors, Jones, Foley—materialized around him, their polygonal faces stoic, their digital voices clipped.
When it returned, the graphics had… changed. The polygons were still blocky, the textures muddy. But the shadows moved wrong. They stretched independently of the searchlights. And the sound wasn't just gunfire anymore. It was the real sound—the low, guttural rumble of an M1 Abrams engine, the sharp hiss of a Scud missile venting fuel.
He was in the game. But the game was no longer a game.
A Universal In-System Programming Software for the Microchip AVR family of microcontrollers
This is a download only product, nothing will be shipped to you. A free evaluation version is available.
ChipBlasterAVR is (C) Copyright 1998-2020 by HP InfoTech S.R.L., All Rights Reserved.
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