Unlike Borderlands 2 or 3 , enemies lack distinct weak-point mechanics. Late-game fights boil down to: unload an entire SMG clip into a brute’s face, run backward, reload, repeat. Elemental effects (fire, shock, corrosive) matter less than raw damage. If you play solo, prepare for frustration.
The remaster polished splitscreen play, making it one of the last great couch co-op shooters. Four friends on a single screen, screaming over loot drops—that experience is priceless and rare today. The Bad & The Ugly: Where Time Has Not Been Kind 1. The Inventory is a Chore The original inventory system was designed for controllers and low-resolution screens. The remaster barely touches it. Managing 42+ weapons, grenades, shields, and class mods is a slow, scroll-heavy nightmare. There’s no search, no proper sorting, and comparing two guns requires more clicks than a 2023 game would ever allow. borderlands game of the year review
Procedurally generated guns are now standard, but in 2009, Borderlands ’ “bazillions of guns” was a revolution. The remaster preserves that addictive loop: kill, open chest, compare stats, repeat. The satisfying thwack of a high-damage revolver or the chaotic spray of an Eridian alien weapon still triggers a dopamine hit. Unlike Borderlands 2 or 3 , enemies lack
Developer: Gearbox Software Publisher: 2K Games Platforms: PC, PS4, Xbox One, Nintendo Switch, PS5, Xbox Series X/S (via backwards compatibility) Release Date: April 3, 2019 If you play solo, prepare for frustration