Victor stepped over it. The map in his HUD flickered. The key’s signal was weak, scrambled by the station’s dying interference. But it was close. Deep in the baggage handling area.
He clicked off his light and crouched behind a baggage carousel. Through the narrow slits of his visor, he saw them: three of the spider-like machines, their single red eyes scanning the floor. They were small, but their pincer jaws could sever a fiber tendon in a second. He waited. One scuttled past, so close he could see the corrosion on its carapace. Its eye beam swept over his boot, paused… then moved on. boneworks train station red key
Victor didn’t wait. He scrambled to the door, spun the heavy wheel with both hands. The mechanism screamed but gave. He slipped through the gap just as the Crate Cracker hurled a chunk of concrete after him. It shattered against the doorframe, peppering his back with dust. Victor stepped over it
Victor fired the SMG from the hip—a wild spray that pinged off its armored chest. No good. He turned and sprinted toward the northern exit, the way he’d come. His boots skidded on loose gravel and broken glass. Behind him, the Crate Cracker roared—a sound like a collapsing building—and smashed through a baggage scale, sending shards of plastic flying. But it was close
The crabkin had scattered. Good. One threat at a time.
He’d only seen one from a distance. A brute, three meters tall, with a furnace door for a face and fists like wrecking balls. The crabkin must have triggered a silent alarm when he kicked the door.