Early Access - Assetto Corsa Evo V0.1.5
Kunos has finally implemented Fixed Foveated Rendering (for Quest users) and OpenXR support. The result? A massive reduction in stuttering. It isn’t Assetto Corsa 1 levels of optimized yet, but for the first time, you can actually read the dials on the dashboard without your brain hurting.
For the triple-screen brigade: The rendering has been corrected. No more weird fish-eye stretching on the side monitors. It finally feels like a proper cockpit view. Kunos promised a new hybrid tyre model. In v0.1.0, it felt numb. In v0.1.5, the weight has returned. Assetto Corsa EVO v0.1.5 Early Access
Enter . This isn’t the "content drop" everyone wants (we are all waiting for the Nordschleife), but it is the stability patch the game desperately needed to survive Early Access. Here is what has changed, why it matters, and whether you should finally hit "Purchase." The Big Fix: VR and Triple Screens If you tried EVO on day one with a VR headset, you probably needed a bucket. The performance was nauseating. Kunos has finally implemented Fixed Foveated Rendering (for
But Kunos Simulazioni isn’t known for abandoning ship. They are known for polishing until a game shines like a freshly waxed Ferrari. It isn’t Assetto Corsa 1 levels of optimized
7.5/10 – Frustratingly good.