Among Us V2023.7.12i < COMPLETE 2027 >
The most radical change: on Fungle , common visual tasks (e.g., Shields, Trash, MedBay scan) are disabled. In previous versions, a visual task could provide a "hard clear," breaking the game’s information asymmetry. v2023.7.12i eliminates this, ensuring that all task completion is purely declarative (verbal report). This elevates the importance of meeting logic and behavioral analysis over mechanical confirmation.
Navigating Deception in a New Ecosystem: A Case Study of Social Deduction Mechanics in Among Us v2023.7.12i Among Us v2023.7.12i
A new environmental hazard: the "Mushroom Mixup" randomizes player positions across the map. This directly sabotages tracking strategies. A Crewmate following a suspected Impostor may suddenly find themselves across the map, breaking the temporal chain of evidence. The most radical change: on Fungle , common visual tasks (e
This study is limited by sample size and lack of controlled player skill metrics (e.g., ELO matching). Future research should examine v2023.7.12i’s long-term player retention compared to previous versions, and investigate if the removal of visual tasks increases toxicity (e.g., false accusations) due to lack of hard evidence. This elevates the importance of meeting logic and
| Metric | Polus (v2022) | Fungle (v2023.7.12i) | |-------------------------------|---------------|-----------------------| | Avg. time to first report | 42 sec | 58 sec | | Hard clears (visual tasks) | 2.4 per game | 0.0 per game | | Impostor win rate | 48% | 63% | | "Trust" statements in chat* | High frequency | Low frequency |